Subject: AvP2 2007 Complete texture overhaul (1.1 Fixed) Sat Nov 21, 2009 5:11 pm
This mod is a graphical enhancement to the game in the way it should actually look like (my opinion of course). More movielike, less comic. Basically I wanted to change the overall looks and feel of the game to be more realistic, dark and detailed. This is a step away from the colourful comic-look and changes various things. All flags for every modified dtx texture have been checked, compared with each original dxt and set by hand in Dedit as there is no other way to retain the original settings for fullbright, sounds on impact or each detailtexture right. No bugs with textures so far.
All stuff I did, is of course freely available to everyone for further modification. Feel free to take it apart, use textures from it in your mod or the modified dll. Have fun!
I combined some textures from Yaji's High Resolution Weapons and his higher resolution Aliens as well as several graphics and sounds from AJL and did a full overhaul. I did not simply copy and paste them, though. All of Yaji's skins as well as the original game's worldtextures, skins, characters etc. have been reworked to make them look less "saturated" and less "comiclike". I used a "fake" bumpmapping effect over every texture to gain a bit more depth and basically make it appear more realistic. I did not change any things that were perfect in first place, or game mechanics like weaponstats etc. are all original. The motion tracker from AJL has been tweaked a bit (rotation was a bit rough), the HUD colours for human weapons (ammon counter digits) and the Predator energy display were changed to red to make it a bit more movielike. I tweaked some inventory-graphics from the predator to match the new (darker) weapon skins and altered some menu-graphics slightly. The saturation of the marine weapon in the loading screen has been slightly altered to look more realistic and the marine menu skin is now darker. Everything is true to the original "Aliens" and "Predator" universe. Even more movielike were the Projam skins which I also "de-comic-a-lized" but only included in my PRIVATE version of the mod, those skins are not going to be released to the public due to Projam copyrights, sorry (takes a lot of the realism away though, if they ever change their policy I'd be happy to include these).
I also edited the cshell.dll to make the colour of the light the shoulder lamp casts white/blue instead of yellow and give all the Predator vision modes a slight distortion as seen in the movies. Several attribute files have been changed to alter various things like: changing the colour and font of subtitles to appear more movie/dvd like as well as changing the colours from the ammo counter in the marine hud to red (and only the ammo counters). This change comes in a separate .rez so you can choose if you want to use it or not (or to prevent compatibility problems when playing online).
Version 1.1 Changes: -------------------- - The folder "MODELS" which was included in one rez in the initial version was removed the models there are broken (caused problems in MP) and not intended to be in the mod release.
Subject: Re: AvP2 2007 Complete texture overhaul (1.1 Fixed) Sat Nov 21, 2009 10:35 pm
Posts : 334 Reputation : 309 Age : 35
Subject: Re: AvP2 2007 Complete texture overhaul (1.1 Fixed) Sat Nov 21, 2009 11:04 pm
Do you know how to make a screenshot like this possible?
This screen was taken from my old laptop thats an XP. Idk what graphics card I have, but notice the clarity of the vision mode. You can see all the structures. When i play on vista there is a huge "fog" where you can't see everything that good from far away. However that fog distance has been increased in single player campaign. which makes me think that the fog shouldn't be there and that this image of clarity is that actual image that should be produced.