This is based off the demo, since it's using older code. This review may or may not be completely different as soon as the full game hits.
- The Melee System. It's really refined, and no longer a contest where who could spam the most. Here you've got three maneuvers to master. You can't rely on just one, but you've got to play mind-games in order to beat your opponent. That's a challenging aspect.
- The Graphics. Many obvious reasons here, but I'll just say I love how the Alien's tail sways to one direction to another depending where the Alien is going... or how you'll see animations of your body as you're doing things... or seeing the Pulse Rifle's muzzle overheating due to excessive fire. Those solid details just add to the immersion.
- The Controls. Needless to say, for me it was just playing casually for a few matches, and the next thing I knew I felt like a veteran. Not to sound arrogant, but the layout really feels at home and works well together.
- The Flamethrower. This weapon is pretty underwhelming in my opinion. Not only does it pack a weak punch, but it consumes so much fuel just to kill one person. You'd be better off leaving it aside for a more proficient weapon. I call for buff.
- Lack of Flares and Mimicry (Distract). A personal nitpick, but it would provide even more immersion and options for the players. I know for a fact that flares will be in fullgame multiplayer, but it's unlikely for Mimicry. I hope otherwise.
- Trophy Kills. It's not that I hate them (I use them myself), but it's how they're used so excessively. The mechanics for them seem off, right to the point where you could spam the button the moment you're in battle. I know the disadvantages, but it should be more challenging to pull off (like stunning an enemy before you're able to do it).